Game & software development studio

Tools that make Unreal Engine work harder for you.

We build games, software and professional plugins for Unreal Engine, including local MCP servers that let any MCP-capable AI agent drive the editor. Published on Fab.

  • 5,488editor tools in our flagship plugin
  • UE 4.27 to 5.8engine versions supported
  • 100% localno accounts, no cloud

Products

Unreal Engine plugins, each with complete documentation.

Paid

Unreal Engine Absolute MCP

A local Model Context Protocol server that runs inside the Unreal Editor. Any MCP-capable AI agent can create Blueprints, set up Enhanced Input, manage assets, build levels, animation, AI, materials and drive Play-In-Editor. Runs on 127.0.0.1: no accounts, no cloud, no API keys.

  • 5,488tools
  • 55kits
  • UE 4.27, 5.0, 5.5-5.8engines
Documentation Available on Fab
Free

Unreal Engine Absolute Blueprint MCP

The free edition, focused on Blueprint authoring: classes, variables, functions, events, graphs, nodes, components, interfaces and debugging, plus editor core: undo/redo, selection, viewport, console, Play-In-Editor and checkpoints.

  • 507tools
  • 2kits
  • UE 4.27, 5.0, 5.5-5.8engines
Documentation Available on Fab
In development

Unreal Engine Absolute Blueprint Organizer

Professional formatting and organization of Blueprint graphs with a single shortcut.

Documentation In development
In development

Unreal Engine Absolute Project Migrator

Migrates Unreal Engine 4.27 projects to UE 5.8: audit, automatic fixes and a migration report.

Documentation In development

How we work

Engine-level engineering, shipped as products and as custom work.

  1. 01

    Unreal Engine plugins

    Editor and runtime plugins in C++, tested across engine versions from UE 4.27 to UE 5.8 and published on Fab.

  2. 02

    Tools for AI-assisted game development

    MCP servers that give AI agents precise, safe control of the game editor, with undo, checkpoints and clear results.

  3. 03

    Custom software

    Games, pipelines and business software built to order, from prototype to release.

About

MNZ Sistemas is a Brazilian game and software development studio. We build tools and plugins for game engines, with a focus on Unreal Engine, and publish them on Fab.

Our products are local by design: they run on your machine, inside your editor, and never require an account or a cloud service.

Contact

Questions about a product, licensing or a custom project? Write to us.